The Blood Saga: When Anime Turns Against Its Viewer

It seems strange to me now, looking back at our records, that we never properly discussed this franchise. We actually brought up these series quite a while ago—specifically on June 15th—but for some reason, I didn’t think it was enough of a discussion to warrant revisiting them today.

Posters of the three main Blood anime series arranged together.
The main entries of the Blood franchise discussed in this article.

We have three main entries to consider: the original *Blood: The Last Vampire* from 2000, which established Saya and her vampire-hunting ways; *Blood+*, the long-running series that expanded the universe with its own mythology and conspiracies; and then there is *Blood-C*. These are the works we’ve been identifying.

The Disconnect Between School Life and Violence

When I first started looking into this, it was clear why you were so bothered by the series. The show starts with a very normal school life setting. It establishes these mundane routines that make sense for a standard anime protagonist.

«The show starts with a very normal school life setting.»

But then, the violence just explodes into existence without any real warning. This disconnect is exactly what makes it feel so jarring at first glance.

Funny Games and The Giant Rabbit

The discussion took a sharp turn when we brought up Michael Haneke’s *Funny Games*. We were talking about that specific scene where the killer rewinds the tape to undo his defeat. It’s a meta-narrative device that completely destroys the autonomy of the narrative.

Killer rewinding the movie with a remote in Funny Games.
The iconic scene from Funny Games that inspired this comparison.

This led us directly to the final episode of *Blood-C*, which features a giant rabbit monster. The absurdity is undeniable. We were debating whether this was just a bad attempt at satire or if it was intentional.

The Viewer Trap

Initially, I agreed that *Blood-C* shares this meta-narrative strategy with Haneke’s work. However, upon reflection, I realize that comparing it directly to *Funny Games* might be overstating its intent.

We ended up asking ourselves a crucial question: was it more annoying that the series turned into a succession of absurd atrocities, or that it seemed to demand we retrospectively reinterpret all previous episodes as if we were accomplices in a joke no one explained?

Giant rabbit monster attacking in the final episode of Blood-C.
The giant rabbit monster that serves as an absurd climax in the finale.

This is the core of the realization. It’s not about whether the show is objectively good or bad; it’s about how a work can make you feel like an accomplice in its own narrative trap.

Conclusion

Even if *Blood-C* wasn’t intentionally designed to mock us, the feeling of being manipulated into re-evaluating your own engagement with the story is undeniable. It’s a fascinating psychological dynamic that we finally got around to discussing today.